Sabtu, 13 April 2013

PIXAR Animation studios

ixar Animation Studios, or simply Pixar (/ˈpɪksɑr/, stylized PIXAR), is an American computer animation film studio based in Emeryville, California. The studio is best known for its CGI-animated feature films created with PhotoRealistic RenderMan, its own implementation of the industry-standard RenderMan image-rendering application programming interface used to generate high-quality images. Pixar began in 1979 as the Graphics Group, part of the computer division of Lucasfilm before its spin-out as a corporation in 1986 with funding by Apple Inc. co-founder Steve Jobs, who became its majority shareholder.[1] The Walt Disney Company bought Pixar in 2006 at a valuation of $7.4 billion, a transaction which made Jobs Disney's largest shareholder.
Pixar has produced thirteen feature films, beginning with Toy Story (1995). It was followed by A Bug's Life (1998), Toy Story 2 (1999), Monsters, Inc. (2001), Finding Nemo (2003), The Incredibles (2004), Cars (2006), Ratatouille (2007), WALL-E (2008), Up (2009), Toy Story 3 (2010), Cars 2 (2011), and Brave (2012). Twelve of the films have received both critical and financial success, with the notable exception being Cars 2, which, while commercially successful, received substantially less praise than Pixar's other productions.[2] The studio has also produced several short films. As of February 2013, its feature films have made over $7.7 billion worldwide,[3] with an average worldwide gross of $596 million per film.[4] Both Finding Nemo and Toy Story 3 are among the 50 highest-grossing films of all time, and all of Pixar's films are among the 50 highest-grossing animated films, with Toy Story 3 being the all-time highest, grossing over $1 billion worldwide.
The studio has earned 27 Academy Awards, seven Golden Globe Awards, and eleven Grammy Awards, among many other awards and acknowledgments. Since the award's inauguration in 2001, most of Pixar's films have been nominated for the Academy Award for Best Animated Feature, with seven winning: Finding Nemo, The Incredibles, Ratatouille, WALL-E, Up, Toy Story 3, and Brave. Up and Toy Story 3 are two of only three animated films to be nominated for the Academy Award for Best Picture. On September 6, 2009, executives John Lasseter, Brad Bird, Pete Docter, Andrew Stanton, and Lee Unkrich were presented with the Golden Lion for Lifetime Achievement by the Biennale Venice Film Festival. The award was presented by Lucasfilm founder George Lucas.

Pixar Animation Studios
Type Subsidiary of The Walt Disney Company
Industry
Predecessor(s) Graphics Group of Lucasfilm Computer Division (1979–86)
Founded
  • 1979 as Graphics Group
  • February 3, 1986 as Pixar
Founder(s)
Headquarters Emeryville, California, United States
Key people
Products Pixar Image Computer, RenderMan, Marionette
Owner(s) The Walt Disney Company
Parent The Walt Disney Studios
Divisions Pixar Canada
Website pixar.com

History

Early history

Pixar's studio lot in Emeryville. The studio opened in November 2000.
 
A Pixar Computer photographed at the Computer History Museum
 
Pixar was founded as The Graphics Group, which was one third of the Computer Division of Lucasfilm that was launched in 1979 with the hiring of Dr. Ed Catmull from the New York Institute of Technology (NYIT),[5] where he was in charge of the Computer Graphics Lab (CGL). At NYIT, the researchers pioneered many of the CG foundation techniques—in particular the invention of the "alpha channel" (by Catmull and Alvy Ray Smith);[citation needed] years later the CGL produced an experimental film called The Works. After moving to Lucasfilm, the team worked on creating the precursor to RenderMan, called REYES (for "renders everything you ever saw"); and developed a number of critical technologies for CG—including "particle effects" and various animation tools.
In 1982, the team began working on film sequences with Industrial Light & Magic on special effects.[5] After years of research, and key milestones in films such as the Genesis Effect in Star Trek II: The Wrath of Khan and the Stained Glass Knight in Young Sherlock Holmes,[5] the group, which numbered 40 individuals back then,[1] was spun out as a corporation in February 1986 with investment by Steve Jobs shortly after he left Apple Computer.[1] Jobs paid $5 million to George Lucas for technology rights and put them and $5 million cash as capital into the company.[1] A factor contributing to Lucas' sale was an increase in cash flow difficulties following his 1983 divorce, which coincided with the sudden dropoff in revenues from Star Wars licenses following the release of Return of the Jedi. The newly independent company was headed by Dr. Edwin Catmull as President and Dr. Alvy Ray Smith as Executive Vice President. They were joined on the Board of Directors by Steve Jobs who was Chairman.[1]
Initially, while awaiting the consequences of Moore's law, that would reduce the cost of computing a film, Pixar was a high-end computer hardware company whose core product was the Pixar Image Computer, a system primarily sold to government agencies and the medical community. One of the buyers of Pixar Image Computers was Walt Disney Studios, which was using the device as part of their secretive CAPS project, using the machine and custom software (written by Pixar) to migrate the laborious ink and paint part of the 2-D animation process to a more automated and thus efficient method. The Image Computer never sold well.[6] In a bid to drive sales of the system, Pixar employee John Lasseter—who had long been creating short demonstration animations, such as Luxo Jr., to show off the device's capabilities—premiered his creations at SIGGRAPH, the computer graphics industry's largest convention, to great fanfare.[6]
As poor sales of Pixar's computers threatened to put the company out of business, Jobs invested more and more money and took more and more ownership away from the management and employees until after several years he owned essentially all the company for a total investment of $50 million. Lasseter's animation department began producing computer-animated commercials for outside companies. Early successes included campaigns for Tropicana, Listerine, Life Savers and Terminator 2: Judgment Day.[7] In April 1990 Pixar sold its hardware division, including all proprietary hardware technology and imaging software, to Vicom Systems, and transferred 18 of Pixar's approximately 100 employees. The same year Pixar moved from San Rafael to Richmond, California.[8] During this period, Pixar continued its successful relationship with Walt Disney Feature Animation, a studio whose corporate parent would ultimately become its most important partner. In 1991, after a tough start of the year when about 30 employees in the company's computer department had to go (including the company's president, Chuck Kolstad),[9] which reduced the total number of employees to just 42, essentially its original number,[10] Pixar made a $26 million deal with Disney to produce three computer-animated feature films, the first of which was Toy Story. At that point, the software programmers, who were doing RenderMan and CAPS, and Lasseter’s animation department, who made television commercials and a few shorts for Sesame Street, was all that was left of Pixar.[11]
Menu
 
 

William Reeves, CTE at Pixar, on rendering algorithms, raytracing and global illumination, 1995, after the release of Toy Story.
Despite the total income of these products, the company was still losing money, and Jobs, still chairman of the board and now the full owner, often considered selling it. Even as late as 1994, Jobs contemplated selling Pixar to other companies, among them Microsoft. Only after learning from New York critics that Toy Story was probably going to be a success and confirming that Disney would distribute it for the 1995 Christmas season did he decide to give Pixar another chance.[12] He also began then for the first time to take an active direct leadership role in the company, making himself its CEO. The film went on to gross more than $361 million worldwide.[13] Later that year, Pixar held its initial public offering on November 29, 1995, and the company's stock was priced at US$22 per share.[14]
Pixar built a new studio in Emeryville which opened in November 2000.

Management and employee attitudes

Some commentators have recognised distinctive features of the way management has been organised at Pixar. Features of management noted have included: Jobs' attitudes and behaviours, including his inspiring of employees and his confidence in them; Pixar personnel's deeper commitment to their work and creations and the impact of those, than their desire for money; a lack of strict management practices and of a rigid hierarchy; the quality and aspirations of employees hired; the creativity and imagination of all individuals working at the company; the design of the Emeryville campus of Pixar as a social workplace, and the encouragement of cooperation, teamwork and open conversation between all levels of employees.

Disney

Pixar and Disney had disagreements after the production of Toy Story 2. Originally intended as a straight-to-video release (and thus not part of Pixar's three-picture deal), the film was eventually upgraded to a theatrical release during production. Pixar demanded that the film then be counted toward the three-picture agreement, but Disney refused.[15] Though profitable for both, Pixar later complained that the arrangement was not equitable. Pixar was responsible for creation and production, while Disney handled marketing and distribution. Profits and production costs were split 50-50, but Disney exclusively owned all story and sequel rights and also collected a distribution fee. The lack of story and sequel rights was perhaps the most onerous aspect to Pixar and set the stage for a contentious relationship.[16]
The two companies attempted to reach a new agreement in early 2004. The new deal would be only for distribution, as Pixar intended to control production and own the resulting film properties themselves. The company also wanted to finance their films on their own and collect 100 percent of the profits, paying Disney only the 10 to 15 percent distribution fee.[17] More importantly, as part of any distribution agreement with Disney, Pixar demanded control over films already in production under their old agreement, including The Incredibles and Cars. Disney considered these conditions unacceptable, but Pixar would not concede.[17]
Disagreements between Steve Jobs and then Disney Chairman and CEO Michael Eisner made the negotiations more difficult than they otherwise might have been. They broke down completely in mid-2004, with Jobs declaring that Pixar was actively seeking partners other than Disney.[18] Pixar did not enter negotiations with other distributors. After a lengthy hiatus, negotiations between the two companies resumed following the departure of Eisner from Disney in September 2005. In preparation for potential fallout between Pixar and Disney, Jobs announced in late 2004 that Pixar would no longer release movies at the Disney-dictated November time frame, but during the more lucrative early summer months. This would also allow Pixar to release DVDs for their major releases during the Christmas shopping season. An added benefit of delaying Cars was to extend the time frame remaining on the Pixar-Disney contract to see how things would play out between the two companies.[19]
Pending the Disney acquisition of Pixar, the two companies created a distribution deal for the intended 2007 release of Ratatouille, in case the acquisition fell through, to ensure that this one film would still be released through Disney's distribution channels. (In contrast to the earlier Disney/Pixar deal, Ratatouille was to remain a Pixar property and Disney would have received only a distribution fee.) The completion of Disney's Pixar acquisition, however, nullified this distribution arrangement.[20]
Disney had agreed to buy Pixar for approximately $7.4 billion in an all-stock deal.[21] Following Pixar shareholder approval, the acquisition was completed May 5, 2006. The transaction catapulted Steve Jobs, who was the majority shareholder of Pixar with 50.1%, to Disney's largest individual shareholder with 7% and a new seat on its board of directors.[22] Jobs' new Disney holdings exceeded holdings belonging to ex-CEO Michael Eisner, the previous top shareholder, who still held 1.7%; and Disney Director Emeritus Roy E. Disney, who held almost 1% of the corporation's shares.
Pixar shareholders received 2.3 shares of Disney common stock for each share of Pixar common stock redeemed.
As part of the deal, John Lasseter, by then Executive Vice President, became Chief Creative Officer (reporting to President and CEO Robert Iger and consulting with Disney Director Roy Disney) of both Pixar and Walt Disney Animation Studios, as well as the Principal Creative Adviser at Walt Disney Imagineering, which designs and builds the company's theme parks.[22] Catmull retained his position as President of Pixar, while also becoming President of Walt Disney Animation Studios, reporting to Bob Iger and Dick Cook, chairman of Walt Disney Studio Entertainment. Steve Jobs' position as Pixar's Chairman and Chief Executive Officer was also removed, and instead he took a place on the Disney board of directors.[23]

John Lasseter appears with characters from Up at the 2009 Venice Film Festival.
 
Lasseter and Catmull's oversight of both the Disney and Pixar studios did not mean that the two studios were merging, however. In fact, additional conditions were laid out as part of the deal to ensure that Pixar remained a separate entity, a concern that analysts had expressed about the Disney deal.[24] Some of those conditions were that Pixar HR policies would remain intact, including the lack of employment contracts. Also, the Pixar name was guaranteed to continue, and the studio would remain in its current Emeryville, California location with the "Pixar" sign. Finally, branding of films made post-merger would be "Disney•Pixar" (beginning with Cars).[25]
Jim Morris, producer of WALL-E, became general manager of Pixar. In this new position, Morris took charge of the day-to-day running of the studio facilities and products.[26]

Expansion

On April 20, 2010, Pixar Animation Studios opened a new studio in the downtown area of Vancouver, British Columbia, Canada.[27] The roughly 2,000 square meters studio is primarily producing shorts and TV specials based on characters from Pixar's feature films. The studio's first production was the Cars Toons episode, "Air Mater."

sumber : http://en.wikipedia.org/wiki/Pixar

Tidak ada komentar:

Posting Komentar